It’s a decent enough song and matches the haunted house vibe, but hearing any song constantly is a good way to kill it. It’s even more egregious that most of the 48 levels all share the same basic music, just retooled slightly depending on which world you’re in. The enemies fall into this category as well, but just like the environments, the game eventually runs out of steam and imagination, falling back on repeating the same few things across the game’s 48 levels. The haunted amusement park aesthetic the game employs is charming enough, the environments packed with little horror decorations that are more funny than terrifying. Collect enough pink tokens and Jitters will be able to use a set of power-ups that are primarily used to deal with the enemies you’ll face on the track. Your main means of doing this takes the form of adjusting the track at junctions either by spinning them or changing the type of rail present, but there is another way you can interact with the world. The Great Jitters: Pudding Panic’s puzzle-solving takes the form of navigating the constantly moving coaster cart safely through the levels. The only real reason I can see for picking a pudding protagonist for this game (besides the obvious cuteness of the character) is how the quivering nature of gelatin looks a little bit like something shaking in fear. The Great Jitters is a puzzle game, the idea behind it being that you must guide a constantly moving coaster cart through what seems like a haunted amusement park ride. Strangely enough though, The Great Jitters: Pudding Panic, despite doubling down on the jello character in its title, has very little to do with the main protagonist’s weird nature. When you see a game where you play as some green jello with big googly eyes, the mind races to come up with all kinds of things this game might contain.
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