![]() There was some sense that giving up a bit of freedom so that everyone could have a good time was the right thing to do. When areas got too crowded on some WoW Classic servers for players to get the kills they needed for quests this week, they literally queued up in game, forming a line so that each person could get the monsters they needed in turn. ![]() Now, many of them have kids of their own. Many of these players were kids, relatively speaking, back in 2004. But truthfully, one element has changed dramatically: the players themselves. Everything is exactly the same as it was, they say, and that’s the way they like it. Other players in chat frequently crow about the many ways in which this memory of World of Warcraft is different than the modern version of WoW, typically siding with Classic. The first version of World of Warcraft was hard, and it remains so today, even if you know what to expect. Your character, in general, will be much easier to kill than what you’re used to from the modern game. Hit rating is back, and it makes a meaningful difference in whether you’re even able to connect with your target at all. ![]() Monsters hit harder, for starters, and they don’t scale, so they frequently outlevel you. Killing things is downright hard in the beginning, which is exactly as I remember it. Gameplay systems are at once simpler than in modern World of Warcraft - there is less to worry about during battles, such as interrupts, purges/dispels, or movement to avoid abilities in the original game - and more complex when it comes to things like choosing talents. But the opposite is true I’ve been pleasantly surprised by Classic’s difficulty. I’ve been playing World of Warcraft for 15 years now, and was afraid that the original game would be too easy. The whole thing runs better, which is a welcome improvement, but the game itself is as close to the original as possible. Even the original bugs have been preserved. The most important thing to say about World of Warcraft Classic is that the art, quest text, and NPCs are exactly the same as I remember from the original launch, warts and all. It’s working as intended, which is great news for fans, but are Blizzard’s intentions with this release worthwhile in 2019? And will players stick with the game once that initial hit of nostalgia wears off? The original World of Warcraft, just a lot later The game is currently downright smooth after 15 levels or so, despite the crowds and occasional layer restarts. once you’ve managed to get in, of course. There might be a delay before an item is transferred into your bags or a quest giver coughs out their lines, but the game has been playable despite the early crowds. The most laggy areas in Classic remain more or less playable, even with thousands of players. Players often actively avoided looting anything they killed when the game launched in 2004, due to the amount of time they would have to spend sliding across the ground in the looting position as the game struggled to keep up with its players. It looks and plays like that launch version of the game, but it should run significantly better. The engine driving Classic is based on the modern game, not the 2004 original, with the vanilla graphics and gameplay systems bolted on top. This is a recreation, of course, not the real thing. What they found was, much like the queues, a near-authentic World of Warcraft launch experience. ![]() World of Warcraft Classic brought 2004 back with a bang last week, as players flooded the servers to play the original, vanilla-flavored World of Warcraft, creating queues of tens of thousands of players and leaving the modern game feeling like a comparative ghost town.
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